Monday, August 8, 2011

VoidEnigne v0.0.0.0.0.0.1.0

Hi Duarte, how have you been? (-__- bah~)







Little update has to be made. It's been some time since I started that so called "engine" and some work has already been made so far. Nothing terrific, but hey! who cares?





So:


-Basic maths [CHECK]: Vector2, Vector3, Vector4 and Matrix3x3 are done. It still lacks a Quaternion and a Matrix4x4 or Matrix3x4 not sure which will be the more useful (maybe both...). Just the basic operations have been coded, the others will be made when they will be needed.





-Sound [INCOMPLETE]: The architecture is done but still didn't think what functionality will be implemented nor what kind of load system will be used. Should it be a "jukebox" where the sound will be loaded into to play it after or should any sound be played alone?





-Graphic [INCOMPLETE]: DirectX10 coded. For now there is little interest in it other than create a window and display text on it. I'll stop here for now while the model class isn't here yet.








I probably should keep my test sample to turn them into tutorials later one. But since I test so many things, that the design of the engine is still a prototype, it would be a waste of time to do so. We'll see about that later.








That's all I needed to say. 

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